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Can "Age of Bhaarat" truly deliver AAA glory?

Can India's AAA Gaming Studios Succeed Without the Basics?

05 SEP 2025, 08:37 AM

Highlights

  • Indian studios are shifting from mobile to create culturally-rich AAA games.

  • They lack the gradual experience of global giants and are trying risky shortcuts.

  • This ambitious leap may be premature, as their capabilities haven't matched their goals.

Something unprecedented is stirring in India's gaming studios. For the first time, developers across the country are setting their sights on AAA games, the big-budget, blockbuster experiences that have long been the exclusive domain of Western and Japanese studios.

Companies like Aeos Games are pouring resources into "Unleash the Avatar," an ambitious open-world RPG steeped in Indian mythology. Meanwhile, Tara Gaming has assembled an all-star team for "Age of Bhaarat," a dark fantasy action RPG game backed by bestselling author Amish Tripathi and Bollywood legend Amitabh Bachchan.

The sudden confidence is striking. But it also raises fundamental questions about whether India's gaming industry is ready for such an enormous leap, and whether there's actually an audience for these games.

The Blockbuster Standard and the Chinese Blueprint

In gaming, AAA represents the pinnacle of production values. These are games with budgets usually exceeding $100 million, development teams numbering in the hundreds, and production timelines stretching across multiple years. They feature cutting-edge graphics, cinematic storytelling, and the kind of polish that can only come from massive resources and extensive experience.

To understand the scale involved, consider that The Last of Us: Part 2 cost approximately $220 million to develop, while Red Dead Redemption 2 required roughly $540 million in research and development. These figures represent investments comparable to major Hollywood blockbusters, underlining the extraordinary financial commitment AAA development demands.

For context, most Indian studios have built their expertise on mobile games designed for quick engagement and microtransactions. The jump to AAA development is roughly equivalent to an indie-film director attempting to helm the next Marvel blockbuster.

The catalyst for this bold new direction has a name: Black Myth: Wukong. The visually stunning action RPG, developed by the relatively unknown Chinese studio Game Science, became a global phenomenon by doing something revolutionary: it unapologetically embraced Chinese mythology and culture. Remarkably, despite costing only $70 million to make, the game grossed more than $1 billion, proving that cultural authenticity combined with quality execution could yield extraordinary returns.

Black Myth Wukong

Game Science

For Indian developers, Wukong shattered a fundamental assumption. Success in the global gaming market had long seemed to require imitating Western aesthetics and themes. The Chinese game proved otherwise, demonstrating that audiences worldwide would embrace high-quality games rooted in non-Western traditions.

The lesson was clear: India's rich tapestry of mythology and cultural narratives could be assets, not obstacles, in reaching international audiences. But this lesson may have been dangerously oversimplified.

The Pioneer Problem

However, India's AAA hopefuls face a fundamental challenge that may prove insurmountable: how do you build something you've never built before when you lack the foundational experience to even know what you don't know?

The harsh reality is that despite their admirable ambition, these studios appear ill-equipped for the monumental task they've undertaken. Each has chosen a different strategy, but all reveal the same underlying issue: a dangerous overconfidence in their ability to bypass the decades of accumulated expertise that AAA development demands.

Varun Mayya's Aeos Games exemplifies this disconnect. Their decision to dive straight into an ambitious mythology-based open-world RPG represents the kind of hubris that typically precedes spectacular failure. Open-world games are among the most complex projects in the industry, requiring sophisticated systems integration, seamless world-building, and technical expertise that even veteran studios struggle with.

Tara Gaming's approach reveals a different but equally problematic assumption: that celebrity endorsements and established IP can substitute for development competence. To their credit, they do have Nouredine Abboud, former producer of the Tom Clancy's Ghost Recon series, at the helm, which provides genuine AAA experience that sets them apart from their peers.

However, even with Abboud's credentials, the studio still appears to be banking heavily on Amish Tripathi's storytelling credentials and Amitabh Bachchan's cultural authority for legitimacy. While these provide marketing value, one experienced producer cannot single-handedly address the technical challenges of AAA development: the complex engine optimization, the intricate asset pipelines, the demanding quality assurance processes that separate polished releases from ambitious failures. Star power cannot debug code or optimize frame rates.

Perhaps most telling is Lightfury Studios' strategy. Despite assembling a team of supposedly experienced AAA veterans, their promise to use AI automation to compress typical 3-5 year development cycles into just two years suggests a fundamental misunderstanding of what AAA development entails. Even with proven teams and established workflows, AAA games require years of iteration, testing, and refinement. The notion that untested AI tools can magically accelerate this process reveals either technological naivety or marketing desperation.

The uncomfortable truth is that none of these studios are following a conventional path to AAA success because they lack the prerequisite experience to understand what that path should look like. Their strategies, whether banking on cultural authenticity, celebrity backing, or technological shortcuts, are essentially attempts to circumvent the long apprenticeship that AAA development requires.

The Reality Check: Why the Long Game Matters

History provides a sobering counterpoint to India's rushed ambitions. The world's most celebrated game studios didn't emerge overnight; they earned their reputation through methodical progression and hard-won expertise. CD Projekt Red spent 15 years evolving from a small localization company to the creators of The Witcher 3, carefully developing smaller-scale projects like The Witcher 1 and 2 before making their leap to true AAA status. Each project taught crucial lessons about scope management, technical optimization, and player expectations.

Similarly, Rockstar Games began with simple 2D titles in the 1990s before eventually mastering the complex 3D open-world experiences that define their reputation today. Their path to Grand Theft Auto and Red Dead Redemption wasn't a sudden leap; it was decades of accumulated expertise, failed experiments, and incremental improvements.

Even looking at India's most acclaimed PC game to date, Raji: An Ancient Epic, reveals the wisdom of this incremental approach. It was a modest project that built reputation and expertise without the massive financial risks of full AAA development. The developers learned valuable lessons about Indian mythology in gaming, market reception, and production workflows precisely the kind of foundational experience that current AAA aspirants are attempting to skip.

The pattern is consistent across the industry: AAA excellence is earned through years of incremental improvement, accumulated expertise, and learning from both successes and failures. Indian studios' attempts to bypass this apprenticeship period may reflect admirable ambition, but it also suggests a dangerous underestimation of what AAA development truly requires.

A Premature Revolution?

While India's gaming workforce has contributed to major global blockbusters for years through studios like Rockstar India and Ubisoft Pune, there's a crucial distinction between contributing to AAA games and leading them independently. Indian talent has excelled in specialized roles within established pipelines, but guiding entire AAA projects from conception to completion requires comprehensive leadership experience that remains largely absent.

The current wave of Indian AAA development represents admirable ambition, but the fundamental building blocks for it remain missing. These pioneering projects may be arriving at least a decade too early, attempting to skip the methodical expertise that AAA development demands.

Whether these projects succeed or fail, they represent a crucial test of whether traditional development wisdom can be bypassed through sheer ambition. For now, the question remains whether India's gaming revolution is premature, and whether the country's ambitions have outpaced its actual capabilities.

Krishna Goswami

Krishna Goswami

Author

Krishna Goswami is a content writer at Outlook India, where she delves into the vibrant worlds of pop culture, gaming, and esports. A graduate of the Indian Institute of Mass Communication (IIMC) with a PG Diploma in English Journalism, she brings a strong journalistic foundation to her work. Her prior newsroom experience equips her to deliver sharp, insightful, and engaging content on the latest trends in the digital world.

Published At: 05 SEP 2025, 08:37 AM