Highlights
- Vertigo Games closes its Amsterdam studio due to the struggling VR market and low headset adoption.
- The developer is pivoting away from VR exclusivity by porting hit titles to flat-screen gaming platforms.
- This reflects a wider industry crisis, marked by declining VR hardware shipments and recent studio shutdowns.
One of virtual reality gaming’s biggest champions is stepping back. Vertigo Games has officially announced the closure of Vertigo Studios Amsterdam, the acclaimed development team behind high-profile VR hits like Arizona Sunshine, Metro Awakening, The 7th Guest VR, and Thief VR: Legacy of Shadow. Announced via a LinkedIn post, the shutdown is a massive blow to the VR space, driven by the harsh financial realities of developing strictly for headsets. Company CEO Richard Stitselaar pointed directly to the struggles of the medium in his public statement.
He noted that the VR market remains an incredibly challenging space, stating that the difficult decision to close the Amsterdam branch was not taken lightly, and he acknowledged the deep impact on the development team. While Vertigo Games was acquired by the Embracer Group in 2020, this closure seems rooted entirely in the stagnant VR market rather than typical corporate downsizing. The exact number of employees losing their jobs has not been disclosed.
For many traditional gamers, the writing has been on the wall for a while. Frustrations surfaced around Metro Awakening in 2024, as fans were irked to see resources poured into a game only a tiny fraction of the audience could play, though the sting was at least softened by the recent reveal of a mainline, traditional sequel, Metro 2039.
It seems Vertigo heard this feedback loud and clear, and shifted its strategy away from VR exclusivity. The studio recently released a flatscreen remake of The 7th Guest, and during the recent Future Games Show, revealed that a non-VR version of Arizona Sunshine is also on the way, as reported by PC Gamer.
Steam
A Brutal Trend of Studio Closures and Downsizing
Vertigo is far from alone in this struggle, as the broader VR industry has faced a brutal, ongoing pattern of studio closures and downsizing. In January 2026, Meta shut down three of its VR-first studios, Sanzaru Games, Armature Studio, and Twisted Pixel and laid off roughly 10% of its Reality Labs division.
Just two months later, Meta announced the end of the VR version of Meta Horizon Worlds. Add in Meta's 2024 closure of Echo VR developer Ready at Dawn, the shutdown of the popular social VR platform Rec Room on June 1, 2026, and critical layoffs at veteran developer Survios, and the downward trend becomes impossible to ignore.
There is a frustrating disconnect between long-term economic forecasts and the reality on the ground for game developers. Major reports from firms like Fortune Business Insights project the global VR market to skyrocket, citing valuations of $26.71 billion USD in 2026 and projecting massive growth into the 2030s with a CAGR of 26.20% during the forecast period.
However, actual gaming headset adoption tells a drastically different story. The Steam Hardware and Software Survey continues to point to extremely low rates of VR adoption. Furthermore, the International Data Corporation tracked a massive 42.3% plummet in Meta's Quest VR headset shipments in 2025, alongside a forecasted 42.8% decline for the broader global VR and mixed reality headset market.
The truth is that while the overall extended reality market is technically growing, that surge is being fueled almost entirely by lightweight, AI-powered smart glasses rather than bulky gaming headsets. Consumers are resisting at high hardware prices, a lack of system-selling software, and general fatigue.
Specialized VR developers face a tough ultimatum until the core issues of high development costs and limited headset adoption are resolved. They must adapt to traditional flat-screen gaming, as Vertigo is now doing, or risk shutting down entirely.

