
Nintendo's new release, Fire Emblem: Shadows
Fire Emblem Shadows' First-Week iOS Revenue Hits Only $90,000
Why a Gacha-Free Gamble Failed to Pay Off
Highlights
- The new Fire Emblem: Shadows earned just $90,000 in its first week, drastically underperforming its predecessor.
- Its failure is blamed on its gacha-free model and a completely different gameplay genre.
- A new character earned more in one day in the old gacha game than in seven days in the new title.
Nintendo's first new mobile game in eight years sees a tepid reception, with its gacha-free model failing to compete financially with their older, gacha-based hit, Fire Emblem Heroes.
Nintendo's first new mobile game in eight years, Fire Emblem: Shadows, has had a rocky start, generating only $90,000 from iOS players in its first week. In a stark demonstration of the new title's struggle for traction, its 8-year-old predecessor, Fire Emblem Heroes, earned over four times that amount in the very same week, pulling in $437,000.
According to data from analytics firm AppMagic, the launch week earnings for Shadows represent a mere 1% of the $8.2 million that Fire Emblem Heroes made during its own debut in 2017. The low figures point to a fundamental disconnect with the market, which analysts attribute to major differences in the games' design and payment models.
A Tale of Nintendo's Two Models
Fire Emblem Heroes became Nintendo's only billion-dollar mobile hit by adapting the series' classic turn-based strategy and combining it with a highly lucrative "gacha" system, essentially a slot machine where players spend currency for a random chance to win their favourite characters.
In contrast, Fire Emblem Shadows is a completely different genre, a real-time deduction game, which may not appeal to the established strategy fanbase. Furthermore, it has no gacha mechanics. Instead, players can buy a season pass for a guaranteed unlock of a new, redesigned version of the popular legacy character, Lyn.
Nintendo also released this same new Lyn design into the old game, Fire Emblem Heroes. The result was immediate. On the day of her release in Heroes, player spending in the gacha game surged by 217%, hitting $112,000 in a single day.
This means the new character design for Shadows likely earned more money in 24 hours inside the old gacha game than it did over seven days in its own game's season pass.
The regional data shows that Japan is the biggest market for Shadows, accounting for 56% of its spending, followed by the US at 32%. The performance of Shadows sends a clear message about the modern mobile market: even with a beloved brand like Fire Emblem, changing a successful formula for gameplay and monetization is a risky move that can struggle to compete, even against its own family.

Author
Krishna Goswami is a content writer at Outlook India, where she delves into the vibrant worlds of pop culture, gaming, and esports. A graduate of the Indian Institute of Mass Communication (IIMC) with a PG Diploma in English Journalism, she brings a strong journalistic foundation to her work. Her prior newsroom experience equips her to deliver sharp, insightful, and engaging content on the latest trends in the digital world.
Krishna Goswami is a content writer at Outlook India, where she delves into the vibrant worlds of pop culture, gaming, and esports. A graduate of the Indian Institute of Mass Communication (IIMC) with a PG Diploma in English Journalism, she brings a strong journalistic foundation to her work. Her prior newsroom experience equips her to deliver sharp, insightful, and engaging content on the latest trends in the digital world.
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