- Kakao Corp. returned to profitability in 2025 after recording substantial operating profits and improved cost control.
- Growth was driven by platform revenue, which included advertising and ecosystem monetization tied to its mobile messenger, KakaoTalk.
- Kakao Games continued under strain, reporting revenue decreases and operating losses despite delayed key launches.
Kakao Corp. reported significant increases in profitability in Q4 2025, owing to a revival in its main platform activity. The South Korean company's development comes despite its modest growth in content, primarily in gaming.
As noted by Korea JoongAng Daily, Kakao reported a net loss of ₩39.3 billion (~$27.28 million USD) in the October-December 2025 quarter, a substantial decrease from the previous year's shortfall of ₩395.2B (~$274.47M). This decrease in loss was attributed to improved operating performance and cost control. Operating profit for 2025 increased by 169.7% to ₩203.4B (~$141.25M), with revenue reaching a record ₩2.13 trillion (~$1.48B).
Meanwhile, the core platform segment, led by KakaoTalk’s advertising and ecosystem monetization, generated ₩1.2T (~$833.42M) in sales, marking a growth of 17% year on year. On the other hand, content sales, including webtoons, music, and media, also remained largely the same at around ₩910.6B (~$632.34M), suggesting that its IP-driven businesses are showing limited short-term growth despite overall profitability.
All in all, in 2025, Kakao achieved a net profit of ₩525.7B (~$362.7M), up from a deficit of ₩161.9B (~$$111.6M) in 2024. The annual operating profit increased by 59.1% to ₩732B(~$508.6M), while sales grew by 2.9% to ₩8.09T (~$5.62B).
Furthermore, Yonhap states that Kakao's move toward AI collaborations and platform optimization have improved after they signed a strategic agreement with Google. The agreement intends to enhance on-device AI services for Android smartphones by using Kakao's large domestic user base of over 45M people.
Kakao Games: Earnings Slump Extends, New Releases Delayed
In contrast to the larger Kakao Corp., Kakao Games, a subsidiary and key part of the company, showcased a softer financial performance. According to Seoul Economic Daily, the corporation recorded a consolidated sales of approximately ₩465B (~$320.9M) in 2025, depicting a 26% decrease from the previous year. It also recorded an operating deficit of ₩39.6B (~$27.3M), with a 26% decrease in fourth-quarter revenue amounting to ₩98.9B (~$68.2M). Particularly for the Q4 of the year 2025, Kakao Games incurred an operating loss of approximately ₩13.1B (~ $9.09M), with the management reportedly noting the lack of blockbuster launches and increased worldwide investments as major challenges.
Kakao Games News
Analysts have issued a skeptical outlook for Kakao Games, expecting losses through the first half of 2026, while prolonging the warning signs into the second half unless significant new titles start driving revenue. On Feb 12, the Seoul Economic Daily stated financial firms like Eugene Investment & Securities maintained its target price of ₩13,000 (~ $9.02), with Korea Investment & Securities assigning the subsidiary a 'neutral' rating.
Nonetheless, numerous titles, such as Odin Q, SMiniz, Dungeon Arise, Project OQ, and God Save Birmingham, are scheduled for the latter half of the year. However, major releases such as ArcheAge Chronicles have reportedly been further delayed until late 2026, highlighting development challenges associated with the economic outcome this time.
Visibly, Kakao has matured into a lean, AI-enabled technology player with consistent platform income. While its gaming arm experiences a vital "quiet period" ahead of H2 2026 launches, the group's deeper economic focus serves as a strategic safety net. Finally, Kakao's transition from revival to sustainable growth is dependent on whether its impending creative pipeline can eventually match its massive technological advances.

