
Remedy Revenue Surpasses $70 Million in 2025 as Q4 Sales Rise
Remedy Revenue Surpasses $70 Million in 2025 as Q4 Sales Rise
Royalties and catalog sales from Control and Alan Wake 2 drive Remedy’s FY 2025 revenue growth
Highlights
- Remedy revenue hits €59.5M (~$70M) in FY 2025; Q4 rose 46.3% YoY.
- Alan Wake 2 royalties and Control sales drove quarterly growth.
- Firebreak underperformance widened FY operating loss.
Remedy Entertainment reported €59.5 million (~$70 million USD) in revenue for the financial year (FY) 2025, with fourth-quarter (Q4) revenue rising to €17M (~$20M). The Q4 increase was driven by royalties and sales from Control and Alan Wake 2. Despite the late-year improvement, the company recorded a wider annual operating loss tied to the performance of FBC: Firebreak.
Q4 revenue climbed 46.3% year-over-year (YoY) to €17M (~$20M). Remedy posted an operating profit of €0.7M (~$0.83M) for Q4 of 2025, reflecting positive quarterly profitability.
The company stated that higher game sales and royalties made up nearly half of quarterly revenue, led by Control unit sales and Alan Wake 2 royalties.
Alan Wake 2 generated platform-deal royalties following its October 2025 feature on PlayStation Plus. It also continued to produce steady royalty income through unit sales, alongside ongoing sales across the Alan Wake franchise.
Meanwhile, Control sold an additional 1M copies during the year, supported by the December 2025 reveal of Control: Resonant at The Game Awards (TGA). Interim CEO, Markus Mäki, noted early reception “has been excellent,” with “positive wishlist numbers.”
Remedy Earnings Supported by Royalties, Development Fees
For the full year, operating loss widened to €14.9M (~$17.75M) from €4.3M (~$5M) in 2024, which Remedy largely attributed to FBC: Firebreak, its first self-published title, launched in June 2025.
The three-player co-op Control spin-off underperformed expectations, prompting a profit warning. Remedy also recorded a €14.9M (~$17.75M) non-cash impairment tied to capitalized development costs and publishing and distribution rights.
Development fees totaled €32.9M (~$39M), driven by work on Control: Resonant and the Max Payne 1 and 2 remakes. Meanwhile, game sales and related revenue reached €26.6M (~$31.69M).
Leadership shifts also marked the period. Tero Virtala, CEO of Remedy Entertainment, stepped down in October 2025 after nine years. Yet, Markus Mäki has been serving as interim CEO until ex-EA executive Jean-Charles Gaudechon assumes the role on March 1, 2026.
“After a few challenging quarters, Q4 was both positive and profitable,” Mäki said.
The results position Remedy’s catalog performance and development partnerships as key revenue drivers as it advances upcoming projects.

Author
Probaho Santra is a content writer at Outlook India with a master’s degree in journalism. Outside work, he enjoys photography, exploring new tech trends, and staying connected with the esports world.
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