Highlights
- Ubisoft is consolidating Assassin’s Creed, Far Cry, and Rainbow Six into Ubantage Studios to create "billionaire brands."
- A €200 million cost-saving plan has canceled six Ubisoft upcoming games, including the Prince of Persia: Sands of Time Remake.
- The company is decentralizing into five specialized "Creative Houses."
Ubisoft CEO Yves Guillemot has confirmed that multiple Far Cry and Assassin's Creed titles are in active development, giving the clearest picture yet of the publisher's release pipeline after months of cancellations, studio closures, and employee strikes.
In an interview with Variety, Guillemot said two Far Cry projects and several Assassin's Creed games, covering both single-player and multiplayer, are currently in production. These sit inside Vantage Studios, a newly created Ubisoft subsidiary run by Charlie Guillemot and Christophe Derennes. The studio operates across Montreal, Barcelona, and Sofia, with thousands of developers working exclusively on what the company classifies as its highest-revenue franchises, including Rainbow Six.
Ubisoft also confirmed that new original IPs are in progress and said it would share details soon, including on March of Giants, a recently acquired property.
No official release dates have been announced, but the confirmed projects line up with several reported leaks. Following the March 2025 launch of Assassin's Creed Shadows, the franchise pipeline reportedly includes Codename Hexe, described as a darker, witch-themed entry, and a remake of Assassin's Creed 4: Black Flag. Industry insiders have suggested the Black Flag remake could get an official reveal as early as April, though Ubisoft has not publicly acknowledged the project.
On the Far Cry side, the two known projects are believed to be a mainline seventh entry and a standalone multiplayer title. According to Tom Henderson of Insider Gaming, both were initially targeting 2026 release windows, though Ubisoft's ongoing internal changes may have shifted those dates.
Ubisoft upcoming games: How five Creative Houses will manage new releases
The game confirmations arrive in the middle of Ubisoft's largest structural overhaul in years. By early April 2026, the publisher will finalize a reorganization into five independent "Creative Houses," each with full control over its own brands and profit margins.
Vantage Studios, officially designated Creative House 1, handles the flagship franchises. The remaining four divisions are organized by genre: Creative House 2 manages competitive shooters (Ghost Recon, The Division, Splinter Cell); Creative House 3 runs live-service titles (For Honor, The Crew, Skull & Bones); Creative House 4 covers narrative and fantasy games (Rayman, Beyond Good & Evil); and Creative House 5 handles casual and family properties (Just Dance, Hasbro-licensed titles).
Ubisoft
Ubisoft game cancellations 2026: €200 million in additional cuts and the fallout
Funding this restructuring has required deep financial sacrifice. Ubisoft had already exceeded an initial target of €200 million in fixed cost savings (versus FY2022-23 levels) ahead of schedule. In January 2026, the company announced a new objective: an additional €200 million in reductions over the next two years, bringing total cuts since FY2022-23 to roughly €500 million. Six in-development games have been canceled outright. The most notable casualty is the Prince of Persia: The Sands of Time Remake, which had been delayed repeatedly since its 2020 announcement.
The cuts have hit Ubisoft's workforce hard. Studios in Stockholm and Halifax have been shut down entirely, 40 developers were recently laid off at Ubisoft Toronto (the team behind the Splinter Cell remake), and hundreds of additional positions have been eliminated through hiring freezes across the company.
A strict five-day return-to-office mandate compounded the tension. In February, roughly 1,200 Ubisoft employees walked off the job in a three-day strike organized by five unions, including Solidaires Informatique. Workers protested the RTO policy, ongoing cost reductions, and years without meaningful pay raises. Union demands included a 10% salary increase across the board and a four-day work week. Ubisoft leadership has maintained that the restructuring is necessary for the company's long-term financial health.

