Highlights
- Xbox Game Pass boosts DLC and in-app purchase revenue by 2.8x by removing the upfront cost barrier for players.
- Subscription services outperform premium titles in driving microtransaction sales, particularly for games designed for long-term play.
- With Xbox dominating the market, combining subscriptions with paid content is rapidly becoming the industry's primary growth engine.
We are roughly eight years into what is called the "great subscription service experiment," with giants like Microsoft, Nvidia, and Apple building massive businesses around monthly access to game libraries. While the industry has debated whether these services are "crushing the value of games" or offering something "awesome and terrifying," new data reveals a clear winner. Video games that feature downloadable content (DLC) and in-app purchases are finding a lucrative second life on services like Xbox Game Pass, significantly outperforming traditional premium titles that rely solely on one-time purchases. The core of this trend lies in removing the barrier to entry. According to a recent report by Omdia, when players don't have to pay an upfront cost to try a game, they are far more willing to open their wallets for extra content.
Microsoft data indicates that post-sale monetization from DLC and in-app purchases rises 2.8 times in the first 90 days after a game joins Xbox Game Pass. Crucially, half of this revenue comes from new players who had never engaged with the title before. This creates a massive funnel for potential buyers, supported by statistics showing that Game Pass subscribers spend 50% more on games overall compared to non-subscribers.
This phenomenon is backed by wider industry research from a late 2025 report by the Game Developer Collective, an initiative by Omdia. The Collective report found that 17% of developers saw a clear increase in DLC and microtransaction sales after their game launched on a subscription service. In stark contrast, only 4% of developers with standard premium games reported a similar financial uptake. While the majority of studios reported "no difference," the 17% highlights a specific category of games that successfully convert "renters" into buyers.
Xbox
Long-Term Play and Real-World Success
James McWhirter, a senior analyst at Omdia, noted that titles designed for long-term play with attractive DLC options, such as Starfield, Sniper Elite Resistance, and Train Sim World 5, are the primary beneficiaries of this model. Executives are seeing these numbers translate into real-world success. Wes Keltner, CEO of Gun Interactive, confirmed that launching The Texas Chainsaw Massacre on Xbox Game Pass was instrumental in driving subscriber spending.
Keltner noted that the massive player base provided by the service was key to expanding the game's universe, driving sales for new characters and cosmetic items added post-launch. Similarly, the Hitman franchise saw its DLC revenue nearly double after joining PlayStation Plus. ID@Xbox Director Guy Richards also highlighted that players often purchase the full game and its DLC right before it exits the Game Pass library to keep playing, a trend seen with titles like Sloclap’s Rematch, as reported by Gamedeveloper.
The dominance of Xbox in the subscription space plays a major role here. Xbox Game Pass currently holds a 68% market share among game subscription services. With the global game subscription market projected to grow from $19 billion in 2024 to over $27 billion by 2028, the synergy between subscriptions and DLC is fast becoming a defining economic pillar for the industry.

