
Xbox Console
Next-Gen Xbox Will Reportedly Play PlayStation’s PC Games
Microsoft’s upcoming Xbox reportedly aims for full compatibility with PC and console libraries, including PlayStation games ported to PC via Steam.
Highlights
- Next-gen Xbox will run both native console games and PC titles, including PlayStation favorites like God of War and Spider-Man released for PC via Steam.
- The console is expected to offer a switchable interface between Xbox OS and full Windows, with access to platforms like Steam, Epic, and Battle.net.
- Microsoft’s move heralds an industry shift, as platform exclusivity fades and hardware adapts to gamers’ demand for flexibility and cross-platform access.
The next generation of Xbox hardware is poised to redefine what it means to be a console, merging the closed ecosystem of Xbox with the open architecture and vast library of a Windows PC. According to multiple insider reports, Microsoft’s forthcoming Xbox will not only support the entire Xbox console catalog but also run PC games, thanks to a full-featured Windows environment built in.
Next Xbox to Blur The Lines Between a Console and PC
The system is expected to allow users to toggle between a familiar Xbox console interface and a full Windows environment, opening access to third-party storefronts like Steam, Epic Games Store, and Battle.net. It’s a bold bet on player freedom, letting gamers use their chosen platform without being locked to proprietary stores or hardware.
What makes this leap especially notable is the expectation that PlayStation games released on PC will now be playable on Xbox’s new hardware. Games like God of War, Spider-Man, and Ghost of Tsushima, all previously restricted to PlayStation consoles before arriving on Steam, will reportedly be accessible on Xbox for the first time, mirroring how Windows PCs handle these titles. This marks a tectonic shift in the console wars, powered by the new Xbox’s dual-mode technology.
Industry sources suggest these features are modeled after new hybrid devices like the ROG Xbox Ally, which already let users play Windows PC games on a console-like handheld. Xbox chief Sarah Bond has described upcoming hardware as a “platform that is always accessible,” with cross-device play and marketplace independence as core principles.
Microsoft’s strategy is rooted in the idea that locking games to one device or service is increasingly “antiquated.” That philosophy is now reflected not just in game releases like Halo: Campaign Evolved on PS5, but in core hardware design. PlayStation’s own moves toward PC ports are mirrored by Xbox’s push for universal compatibility.
For players, this means vastly greater choice and, likely, premium pricing for hardware. With handhelds like the ROG Xbox Ally retailing near $1,000, insiders anticipate the next Xbox could match or exceed that, trading closed-system subsidies for raw performance and flexibility.
As both Sony and Microsoft accelerate this pivot to multiplatform interoperability, the traditional “console generation” battle is fading into a race to offer the best ecosystem and content—where the next-gen Xbox may well be the first to truly unite PC and console worlds.

Author
Abhimannu Das is a web journalist at Outlook India with a focus on Indian pop culture, gaming, and esports. He has over 10 years of journalistic experience and over 3,500 articles that include industry deep dives, interviews, and SEO content. He has worked on a myriad of games and their ecosystems, including Valorant, Overwatch, and Apex Legends.
Abhimannu Das is a web journalist at Outlook India with a focus on Indian pop culture, gaming, and esports. He has over 10 years of journalistic experience and over 3,500 articles that include industry deep dives, interviews, and SEO content. He has worked on a myriad of games and their ecosystems, including Valorant, Overwatch, and Apex Legends.
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