
IICT-Mumbai Formalizes AVGC-XR Career Pathways
IICT-Mumbai Formalizes AVGC-XR Career Pathways
IICT aligns studio training with India’s projected AVGC-XR expansion amid rising policy focus on gaming.
Highlights
- IICT-Mumbai establishes structured AVGC-XR career tracks through industry-focused training.
- India’s AVGC-XR sector is projected at $26B by 2030, targeting 20 lakh jobs amid talent gaps.
- The Union Budget 2026 and national initiatives boost policy focus on gaming and creative technology.
The Indian Institute of Creative Technologies (IICT) in Mumbai is formalizing creative technology education as the AVGC-XR sector faces a widening talent gap. As digital content expands across film, streaming, advertising, and gaming, the institute has aligned admissions and studio training with industry needs.
Its curriculum is structured to frame animation, VFX, gaming, comics, and extended reality as formal professional disciplines rather than informal pursuits.
Industry estimates value India’s AVGC-XR sector at $2.5-3 billion USD, with projections of nearly $26B by 2030 and over 20L jobs. The industry currently employs around 2.6L professionals. However, India accounts for less than 1% of the global AVGC-XR market, reflecting a shortage of formally trained talent.
AVGC-XR Sector Growth Reshapes Career Choices
IICT administrators stated the goal is to build a trained talent pipeline and strengthen employability.
Chief operating officer (COO), Ninad Raikar, noted that the institute has over 130 students, many of whom might otherwise have pursued engineering or allied streams. “They were interested in both technology and visual media and saw institutes like IICT as credible professional options,” he said.
Industry-Aligned Training and Changing Parental Attitudes
According to a report in Deccan Chronicle, students cited clearer career pathways and visible industry demand as crucial factors. Veera Singh from Gorakhpur said dedicated facilities and production training guided his choice. He added that game development blends programming, art, and storytelling.
Likewise, Abhishek Choudhary, a diploma student from Maharashtra, moved away from engineering plans after participating in animation and VFX workshops. He chose a diploma to gain skills quickly and pursue a creative venture over engineering.
Raikar noted parental concerns about stability have decreased as digital media, streaming, and gaming have expanded. Analysts expressed that consistent placements in studios and gaming firms will strengthen acceptance of creative technology careers.
National Policy Push Strengthens AVGC-XR Ecosystem
India’s animation and VFX training space has long included private institutes such as Arena Animation and MAAC. Following the presentation of the Union Budget 2026, policy focus on AVGC-XR and gaming intensified, alongside events like the AVGC-XR 40 Under 40 Awards held in Kolkata in January 2026.
Indian Prime Minister, Narendra Modi recently interacted with gaming creators and esports stakeholders to discuss how the ecosystem functions and its future growth trajectory. This signals increasing governmental recognition of the sector. It also included personal exchanges with creators, reflecting a more direct policy interest in the industry’s development.
In this context, IICT’s formalized training model aligns with a broader national push to build a skilled AVGC-XR workforce.

Author
Probaho Santra is a content writer at Outlook India with a master’s degree in journalism. Outside work, he enjoys photography, exploring new tech trends, and staying connected with the esports world.
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