
Netmarble looks ahead to launch two new Solo Leveling games, amidst new movie rumors.
Netmarble Q3 Rises on Solo Leveling Success, New Games Coming Soon
With an increase in revenue and two new Solo Leveling games in development, the South Korean publisher sharpens its focus on global IP dominance.
- Solo Leveling Publisher Netmarble’s Q3 Revenue up by 8% with a net profit of $28.7M USD.
- North America leads Netmarble’s regional revenue contributions.
- RPGs and Casual Titles each made up 34% of total revenue.
Amidst the rumors of a new Solo Leveling movie, publisher Netmarble Corporation has delivered astounding Q3 results. The global revenue has reached $492.5M USD with an 8% year-on-year increase. Meanwhile, its EBITDA reached $86.62M USD, with operating profit coming in at $64.31M USD, and net profit totaled $28.73M USD.
With two Solo Leveling games in the pipeline, Netmarble looks forward to making its international IP a major focal point of its current strategy.
Solo Leveling: ARISE OVERDRIVE, which is scheduled for a Q4 2025 release, will expand the webtoon into a PC-type action RPG game, which is already available for pre-purchase on Steam worldwide. This comes after the success of Solo Leveling: Arise (2024), where over 12M users pre-registered for the game.
The company also intends to launch Solo Leveling: KARMA in 2026, where Sung Jinwoo will enter “the fray of an endless war once again!" The game was unveiled along with an official teaser at Anime Expo 2025 and is said to cover the 27-year narrative gap of Jinwoo.
The teaser also revealed that the title employs isometric, hack-and-slash gameplay in which Jinwoo uses a variety of weapons, including bows, daggers, and scythes. Solo Leveling: KARMA further hints that players may potentially have a wide variety of enemies and will be able to summon many iconic characters to fight along with them.
Netmarble’s Other Titles Apart from Solo Leveling
34% of sales came from casual and role-playing games, which explains why the company is concentrating more on these genres for Solo Leveling games. Meanwhile, MMORPGs contributed 22% of the total revenue, with other genres standing at 10%.
This explains the success of Vampir, Netmarble’s most successful vampire-themed massively multiplayer online role-playing game (MMORPG). The South Korean gaming industry also experienced a sharp 39% surge, fuelled by Vampir.
Notably, North America contributed 34% of Netmarble’s regional revenue, followed by Korea (32%), Europe (11%), Southeast Asia (8%), Japan (8%), and other regions (7%).
Apart from Solo Leveling games, the company intends to focus on other titles like StoneAge: Idle Adventure, EVILBANE, Shangri-La Frontier: The Seven Colossi, and PROJECT OCTOPUS.
“With strong performance across our latest hits, including RF ONLINE NEXT, Seven Knights Re: BIRTH and VAMPIR (Korea), Netmarble is reaffirming its position as one of the leading players in the global gaming industry,” said Byung-gyu Kim, CEO of Netmarble.
“As we look ahead to 2026, we remain committed to building on our unique success in the global market while further enhancing our core strengths with various titles, including The Seven Deadly Sins: Origin and MONGIL: STAR DIVE,” Kim added further.
With a global viewership of 14.3 billion, Solo Leveling now has a huge fanbase, which is currently waiting for Season 3 of the anime version and a confirmation on the new movie.
However, Solo Leveling: Ragnarok is resuming today (Nov 11, 2025), with its second season, on the Tapas platform. Here the chapters will be available in English, with new ones releasing regularly on Saturdays. This follows the Korean version of the second season, which began serializing earlier on Aug 6, 2025, on Kakaopage. The Korean version garnered about 2M views in its first 24 hours of release, making the webtoon extremely popular.

Author
Diya Mukherjee is a Content Writer at Outlook Respawn with a postgraduate background in media. She has a passion for writing content and is enthusiastic about exploring cultures, literature, global affairs, and pop culture.
Related Articles






