Super Mario Run

Super Mario Run

Nintendo’s Mobile Games Surpass $2.27 Billion in Revenue

Nintendo’s mobile games surpass $2.27B in revenue on 816M downloads, with Fire Emblem Heroes and Mario Kart Tour as top earners.

18 OCT 2025, 12:34 PM

Highlights

  • Nintendo’s mobile lineup has now crossed $2.27 billion in revenue and 816 million downloads, according to Sensor Tower data.​
  • Fire Emblem Heroes dominates, contributing more than 52% of all revenue, while Super Mario Run leads in downloads.​
  • Despite mixed output and a recent slowdown, Nintendo’s mobile portfolio provides valuable global reach, with Japan and the US as core markets.​

Nintendo’s approach to mobile gaming remains uniquely conservative, yet its financial results paint a different picture. Since the launch of Super Mario Run in 2016, the company has generated $2.27 billion in cumulative revenue across just nine titles. This total comes even as mobile has remained a strategic side project, underscoring the strength of Nintendo’s IP and global audience pull.​

Fire Emblem Heroes Leads Nintendo’s Mobile Revenue

Data from Sensor Tower highlights Fire Emblem Heroes as the mobile ecosystem’s standout, earning $1.19 billion on “gacha”-driven monetization with just 19 million lifetime downloads. While Mario Kart Tour’s more than 290 million installs have yielded $365.6 million, Animal Crossing: Pocket Camp has topped $349 million, although it has now shifted to a premium model. Dragalia Lost, Super Mario Run, Pikmin Bloom, and other smaller projects round out the top earners for Nintendo. The company’s mobile earnings complement its successful handheld console business.

Nintendo’s mobile customers are not concentrated in a single region. The United States provides over 20% of all downloads but just 34% of revenue, whereas Japan punches above its weight, delivering 46% of the total revenue on just 8% of installs. This split reinforces the high spending among Japanese mobile gamers, who are more willing to spend on in-app content, especially for proven Nintendo brands.​

Average revenue per download sits around $2.79, well below top industry performers but respectable for a portfolio weighted toward global discovery and casual play. Nintendo’s proven reticence to lean heavily on IAP-driven design or “pay-to-win” systems reflects its emphasis on brand value and long-term game integrity, rather than chasing the freemium arms race.​

Nintendo’s sporadic mobile releases, highlighted by the late-September 2025 surprise launch of Fire Emblem Shadows, reflect a strategy more tuned to cross-promotion and channel development than fast revenue growth. While Fire Emblem Shadows has not matched its predecessor’s rapid rise (just 800,000 downloads and $200,000 in early revenue), Nintendo’s broader intent is clear. It wants to use mobile to build engagement for tentpole console franchises, not replace them.​ The company currently has its eyes set on Southeast Asia, with it opening a subsidiary in Singapore to boost its business across Southeast Asia.

Abhimannu Das

Abhimannu Das

Author

Abhimannu Das is a web journalist at Outlook India with a focus on Indian pop culture, gaming, and esports. He has over 10 years of journalistic experience and over 3,500 articles that include industry deep dives, interviews, and SEO content. He has worked on a myriad of games and their ecosystems, including Valorant, Overwatch, and Apex Legends.

Published At: 18 OCT 2025, 12:34 PM
Tags:Gaming