
Capcom Singapore Partners With Mapúa University on Game Education
Capcom Singapore Partners With Mapúa University on Game Education
Capcom Singapore Launches Game IP and Business Education Program With Mapúa University in the Philippines
Highlights
- Capcom Singapore partners with Mapúa University and Prime Manpower to launch a game IP and business education program starting January 2026.
- The initiative begins with a Jan. 26 signing ceremony and a Jan. 27 IP lecture by Motoki Okuyama, in Metro Manila.
- The program blends classes, project-based learning, and internships, supporting Capcom’s broader push to develop game industry talent in Southeast Asia.
Capcom Singapore has partnered with Mapúa University and Prime Manpower to launch a new education program centered on games, intellectual property (IP), and digital culture in the Philippines. The initiative will begin in January 2026 and aims to prepare students for careers in the global gaming industry, with a focus on IP management and the business side of game development.
The partnership will formally start with a signing ceremony on Jan. 26, 2026, at Mapúa University’s special event space in Metro Manila. It will be followed on Jan. 27 by a lecture titled Intellectual Property and the Game Business, delivered by Motoki Okuyama, general manager of Capcom’s Intellectual Property Department in Japan.
The lecture will cover IP rights in game development, the expansion of game properties into merchandise and other media, and the role of IP protection and strategy in the global market.

Mapúa University
Capcom Singapore Program Focuses on Game IP and Business
The program will combine classes, project-based learning, and internships, giving students hands-on insight into how creativity, technology, intellectual property, and business intersect in game development. This will be supported by Capcom Singapore’s IP-based lectures and real-world industry case studies.
Mapúa University will design and manage the curriculum, support student projects and collaborative research, and provide campus facilities and academic resources. Prime Manpower will connect students with industry professionals, create internship pathways, and deliver career support programs aligned with workforce needs.
Ricky Bian Li, managing director of Capcom Singapore, said the Philippines was chosen due to rapid growth in Southeast Asia’s gaming sector and rising interest among young people. “Through this collaboration, we hope students will gain first-hand understanding of how creativity, technology, IP, and business come together to create value in game content,” Li said.
Mapúa University President and CEO, Dr. Dodjie S. Maestrecampo, said the partnership strengthens industry-aligned education by giving students access to practitioners, international best practices, and hands-on learning.

Epic Games
Capcom has a track record of student-focused initiatives, including its ‘Capcom Games Competition,’ a game development contest that concluded in late 2025 and placed students in a structured, mentor-supported development program.
Similar efforts are being pursued across the industry by companies such as Sony Interactive Entertainment, Ubisoft, Tencent, and Epic Games, which have launched academic partnerships, student programs, and creator initiatives.
Together, these efforts reflect a broader push to equip the next generation with practical knowledge of modern game development, emerging technologies, and intellectual property, with Capcom positioning the Philippines as the starting point for expanding this education model across ASEAN.

Author
Probaho Santra is a content writer at Outlook India with a master’s degree in journalism. Outside work, he enjoys photography, exploring new tech trends, and staying connected with the esports world.
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