Grand Theft Auto Online Visual

GTA V Sells Over 220 Million Copies

GTA V Sales Hit 220M Copies Making It the Third Most Selling Game

Rockstar’s 2013 blockbuster becomes Take-Two’s evergreen revenue engine, giving the company enough time for GTA VI launch

11 NOV 2025, 10:15 AM

Highlights

  • Grand Theft Auto V sale surpasses 220M copies worldwide, becoming the third best-selling game ever.
  • The 2013 blockbuster has earned over $10B revenue, sustaining Take-Two’s financial growth through its decade-long run.
  • GTA V’s continued success allows Rockstar Games and Take-Two to delay GTA VI strategically without revenue disruptions.

America-based holding company Take-Two Interactive Software, Inc. (TTWO) CEO Strauss Zelnick confirmed that Grand Theft Auto V (GTA V) has now officially sold over 220M copies worldwide, during an interview with Chris Dring. He stated that GTA V’s continued performance helps underpin its broader business strategy.

The game was first released by Rockstar Games in Sept. 2013 on the PlayStation 3 and Xbox 360 (later expanded to newer systems and PC), and it rapidly became a commercial success. Reportedly, the title sold 11M copies within 24 hours, generating $800M in revenue on Day 1, upon its release. Now, more than a decade later, its sales performance remains among the industry’s most significant metrics, with almost 20M copies sold in 2025.

In May 2025, TTWO reported the game had surpassed 215M copies.The recent number at 220M makes GTA V the third most-selling game in the world, trailing behind Minecraft and Tetris.

Revenue and Longevity of GTA V

GTA V’s sales momentum underscores not just record-breaking unit sales but also the title’s unusual longevity. The title's steady sales throughout console generations, as well as its capacity to drive engagement and revenue (via GTA Online), distinguish it from a typical one-time release.

GTA V has generated  $10B revenue since its release. TTWO also reported net bookings of $1.47 billion and GAAP net revenue of $1.35 billion in Q2 FY 2025, which were boosted in part by sustained performance from GTA V and its online spinoff, GTA Online.

The company reported that recurrent consumer spending (including in-game purchases) increased by 8% and accounted for approximately 80% of sales. However, TTWO provided a consolidated figure, comprising NBA 2K24, NBA 2K25, Grand Theft Auto Online, Grand Theft Auto V, Toon Blast, and the like.

This means that Take-Two's financial flow remains consistent, relying less on blockbuster launch surges and more on ongoing involvement. For the larger industry, it demonstrates how top-tier AAA games are turning toward a service-and-platform model rather than just a product.

With a consolidated sale of 455M copies, the GTA franchise remains one of Take-Two’s most successful franchises. With GTA V continuing to perform strongly, TTWO and Rockstar appear to be delaying the release of Grand Theft Auto VI without an immediate revenue shock. In the interview, Zelnick emphasized that the company has “never regretted” delaying a title when more polish was needed, noting that they feel good about this release date for GTA VI, as GTA V sales provide a buffer.

Kamalikaa

Kamalikaa

Author

Kamalikaa Biswas is a content writer at Outlook Respawn specializing in pop culture. She holds a Master's in English Literature from University of Delhi and leverages her media industry experience to deliver insightful content on the latest youth culture trends.

Published At: 11 NOV 2025, 11:16 AM
Tags:Gaming