
Take Two Interactive
Take-Two Smashes Q1 FY2026 Forecasts as Gamers Await GTA VI
Highlights
Take-Two Interactive reported a strong first quarter for fiscal 2026, with net bookings reaching $1.42 billion, surpassing Wall Street’s $1.31 billion estimate.
It posted a smaller-than-expected net loss of $11.9 million or $0.07 per share.
The company raised its full-year net bookings forecast to between $6.05 billion and $6.15 billion.
Take-Two Interactive kicked off its fiscal 2026 with results that outpaced expectations ahead of Grand Theft Auto VI’s much-anticipated release. For the quarter ended June 30, 2025, the publisher reported net bookings of $1.42 billion, comfortably above Wall Street’s $1.31 billion forecast.
GAAP net revenue came in at $1.5 billion, while the net loss narrowed sharply to just $11.9 million, or $0.07 per share, which beat its own predictions of a $0.72 loss. After experiencing a strong start, Take-Two raised its full-year net bookings expectations to between $6.05 and $6.15 billion. The company still expects a GAAP net loss of $377–442 million for the year, but is hopeful of beating expectations with the release of Mafia: The Old Country and Borderlands 4.
Digital continues to dominate the company’s revenue mix, with mobile gaming representing the biggest market share. Key quarterly performance drivers included NBA 2K, Grand Theft Auto Online, and other established franchises, with recurrent consumer spending making up the bulk of sales.
Alongside Q1 results, Take-Two also posted figures for the fiscal fourth quarter and full year 2025, which ended March 31. Q4 bookings jumped 17% year-on-year to $1.58 billion, but heavy non-cash impairment charges, including $3.55 billion related to goodwill, pushed the quarterly net loss to $3.73 billion. For the full year, revenue rose 5% to $5.63 billion, while net losses widened to $4.48 billion.
Looking ahead, all eyes are now on FY2027, when Grand Theft Auto VI is set to launch. Analysts expect the title to deliver record-breaking bookings and a significant boost to profitability. Until then, the company is leaning on its powerhouse franchises and mobile hits to maintain momentum.
"Our core business is strong, our player engagement is robust, and our development pipeline is the strongest in our company’s history," said Take-Two CEO Strauss Zelnick. "We’re confident in delivering exceptional entertainment experiences that will drive long-term growth."

Author
Abhimannu Das is a web journalist at Outlook India with a focus on Indian pop culture, gaming, and esports. He has over 10 years of journalistic experience and over 3,500 articles that include industry deep dives, interviews, and SEO content. He has worked on a myriad of games and their ecosystems, including Valorant, Overwatch, and Apex Legends.
Abhimannu Das is a web journalist at Outlook India with a focus on Indian pop culture, gaming, and esports. He has over 10 years of journalistic experience and over 3,500 articles that include industry deep dives, interviews, and SEO content. He has worked on a myriad of games and their ecosystems, including Valorant, Overwatch, and Apex Legends.
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