
Indian Studios Gain EU Market Access as Moscow Opens Game Hub
Indian Studios Gain EU Market Access as Moscow Opens Game Hub
Indian studios gain lower-cost production and direct European market entry through Moscow Game Hub
Highlights
- Moscow opens the world’s first full-cycle game and animation hub, giving Indian studios direct access to European and CIS markets.
- Indian developers gain lower-cost production infrastructure, with development expenses up to three times cheaper than major Western markets.
- Over 40 global companies join the hub, creating new co-development, training, and publishing opportunities for Indian gaming and animation teams.
The world’s first full-cycle gaming and animation development hub opened in Moscow on Nov. 28, 2025, creating a new entry point for Indian studios into European and CIS markets. Announced during ‘Moscow International Game Week,’ the ‘Moscow Game Hub’ connects developers from more than 20 countries and centralizes production, training, and global distribution in one location.
The facility covers the full development pipeline, including motion-capture and facial-capture stages, photogrammetry labs, sound studios, screening rooms, an esports arena, coworking spaces, and a high-performance data center.
It also offers structured support such as development mentorship, publishing partnerships, market access consulting, prototype assistance, infrastructure access, performance audits, and export preparation.
Indian Studios Access Lower-Cost, Full-Cycle Production in Moscow
Indian studios can apply for residency to access production-grade infrastructure at significantly reduced costs. Development expenses are three times lower than in the United States, twice lower than in Europe, and 1.5 times lower than in Cyprus.
Residents receive preferential rent, tax benefits, government grants, and opportunities to contribute to projects for European and CIS markets, which include about 280M gamers. The hub also enables co-development partnerships with European, Russian, and Middle Eastern studios, supported by training in motion capture, 3D animation, and cross-platform development.
Delegations from China, India, Pakistan, Indonesia, UAE, Saudi Arabia, Kazakhstan, Uzbekistan, Serbia, Argentina, and Chile attended the launch. More than 40 companies have already joined the hub, with participants highlighting the efficiency of unifying development, production, and distribution in one platform.
Indian representatives from Whistling Woods International and the Maharashtra Digital and Creative Content Industry Association (MIDCCA) joined sessions on technology partnerships and regional expansion, while studios explored opportunities in 3D animation outsourcing, co-development, and publishing.
“Developing the gaming industry is a key priority for Moscow’s Creative Industries Agency, and India’s animation and development talent is vital for international collaboration,” said Gulnara Agamova, who leads the project. She noted that residency and training programs are structured to help Indian studios progress from service work to original IP creation.
With global gaming demand rising, the Moscow Game Hub positions itself as an emerging development center linking Eastern Europe, Asia, and the Middle East.
For India’s gaming and animation sector, it offers expanded production capability and a clear path into higher-value international markets.

Author
Probaho Santra is a content writer at Outlook India with a master’s degree in journalism. Outside work, he enjoys photography, exploring new tech trends, and staying connected with the esports world.
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