Highlights
- Comic Con Bengaluru 2025 attracted 50,000+ attendees, with cosplay, gaming, anime, and creator-led programming driving strong fan participation.
- Major brand activations from Crunchyroll, Maruti Suzuki, PlayStation, and NODWIN highlighted the event’s evolution into a strategic pop-culture marketplace.
- The convention showcased how India’s pop-culture events are maturing into commercial ecosystems, bridging creators, global IPs, and business professionals.
Comic Con Bengaluru concluded on Dec 21, 2025, drawing more than 50,000 visitors over its two-day run at the KTPO Trade Centre in Whitefield. The convention, powered by entertainment partner Crunchyroll and supported by Maruti Suzuki Arena, brought together cosplay, comics, gaming, anime, esports, live performance, and creator panels under one roof, creating a high-engagement environment for fans and industry personnel alike.
From interactive zones featuring major gaming companies such as NODWIN, iQOO, and PlayStation, and branded experiences with partners like Crunchyroll and Maruti Suzuki, to signature cosplay contests and global artist sessions, Comic Con Bengaluru’s scale and diversity highlight the event’s evolution from a fan gathering into a structured pop-culture trade platform.
The event, which started on Dec 20, 2025, featured a full program of creator-led talks, interactive sessions, anime quizzes, games, and debates centered around storytelling, art, and content creation. Over 500 cosplayers and 20+ Indian creators attended the programming, along with international delegates.
NODWIN Gaming’s Co-founder and Managing Director, Akshat Rathee, emphasized, “this is a city where techies debate anime after work, start-up founders line up for comics,” underscoring the significance of Comic Con Bengaluru 2025.
Strong Attendance, Brand Zones, and Cross-Sector Programming in Comic Con Bengaluru
The 2025 Bengaluru Comic Con’s footfall became an indicator of both market demand and community engagement across pop-culture events in India. Gaming creators and cosplay events led the crowd. The Bengaluru Qualifier of the Indian Championship of Cosplay, hosted during Comic Con, offered ₹50K ($558 USD) cash prize to the winner.
Popular Indian gaming content creators such as Triggered Insaan, Techno Gamerz, Snaxx Gaming, Payal Gaming, Jonathan, and the like attended the event. Forums showcased Indian and international comic artists, reflecting an escalating professional exchange between creators and audiences.
International guests such as actor Robert Capron and comic artist Peter Nguyen, alongside French-Australian voice talent, Chloé Hollings, anchored cross-sector engagement spanning film, comics, and gaming. Notable Indian guests included Sumit Kumar, the founder of Bakarmax; Savio Mascarenhas, famed for Tinkle; Graphicurry’s illustrator Prasad Bhat, and Garbage Bin Comics’ Faisal Mohammed, who brought together industry experience and creative insights.
Brand activations played a key role in the event’s business dynamics. Zones powered by Maruti Suzuki Arena, Crunchyroll, Audible, Amazon Prime Video’s Fallout experiential area, iQOO Experience Zone, and Samsung Gaming Station provided immersive pop culture touchpoints. NODWIN Gaming Arena featured multiple attractions, including BGMI PAN Fest.
Comic Con Bengaluru 2025 illustrates how pop-culture events in India are maturing into commercial ecosystems that bridge cultural celebration with business opportunity. Comic Con India CEO, Shefali Johnson, highlighted the significance of the newly introduced panel stage, stating, the stage was “consistently packed with… thoughtful conversations around storytelling, illustration, content creation.”
The convention's ongoing integration of gaming, comics, anime, and digital content demonstrates how localized fandom events can grow in industrial significance in India's entertainment landscape, leveraging the expanding commercial lifecycle of pop-culture IPs.
